Integrating an educational 3D game in Moodle
In this case study, the authors discuss how they designed an prototype of a learning activity activity titled 'ADVENTURES IN MATHEMTICS'; which in practice was an integration between the game Never Winter Nights, and the Learning Platform Moodle. The objective of their integrated learning activity was "[t]o complete an adventure in a sword-and-sorcery environment by cooperatively solving a set of problems to continue the adventure, with the support of an LMS" (2007, 407).
One of the examples given for this integration was of setting up a Choice activity within their Moodle unit; this Choice activity sets out the parameters of a discussion the student could have with a character within the game. The student interacts with the character via the Never Winter Nights game engine, but their answers were fed into, and their data was stored within Moodle (2007, 406).
Interactions within this learning environment included peer-to-peer, teacher to student, student to computer. The environment was designed for the purposes of enhancing both motivation, and a sense of community, within their student cohort.
Gonzalez, C. and Blanco, F. (2007). Integrating an educational 3D game in Moodle. Simulation & Gaming, 39(3), pp.399-413.